How To Hard Boil Eggs

  1. Put eggs in pot
  2. Cover eggs with cold water
  3. Cover pot with lid
  4. Place pot on stove and set heat to high
  5. Set timer for 20 minutes
  6. When water boils remove lid and remove pot from burner
  7. Let eggs cool slightly, then chill in refrigerator

You wouldn’t think that I would need to write that down in a place that, in theory, I will never forget it but every year around this time I ask Jennifer or Sigrid something along the lines of, “How do you boil eggs again?”. Clearly even though I have been coloring eggs with the kids for the past five or six years, hard boiling eggs once a year is not enough for it to be retained in my long term memory. So this time I am writing it down so that next year I don’t have to ask them for it yet again. I hope that I’m not betraying part of the tradition by doing so…

The observant among you may be thinking something along the lines of, “I didn’t think he was a Christrian…” and in fact I am not. At least I have not been for approximately the past nearly twenty years. My faith in that particular range of beliefs was already starting to fall apart during high school despite my family and community’s sincere and steadfast efforts to the contrary and getting out into the world on my own took care of the rest of it pretty quickly. As with many people who were newly “Not a Christian” I did go through a phase of pretty explicitly and strongly rejecting anything and everything associated with it and I still feel that way vaguely about things like Christmas (though for quite awhile really due more to the orgiastic consumer culture aspects of it than anything else) but a year or two after Jennifer and I got together I suggested that I might like to color eggs with the kids once they were old enough to have just enough attention span and manual dexterity to make it not also involve repainting the dining room.

Every year since then I have looked forward to coloring eggs some spring-ish Saturday afternoon before a holiday that I otherwise don’t really participate in.

Partly I enjoy spending the time with the kids. Partly I just enjoy the challenge and entertainment of coloring my own eggs (I get to do half to one-third of the dozen). In large part though I do it because I have fond memories of spring-ish Saturday afternoons in my childhood with the rest of the family around the house for once before one of the busiest days, for my family at least, of the year. My dad had planted his Good Friday potatoes and was taking most of the day off in a set of weeks that he otherwise had none. My mom was worrying over getting the house cleaned and everyone’s clothes ready and the food cooked and keeping us kids from maiming each other and keeping whatever other plates spinning that I, as an adult about the same age as she was at the time, only now begin to comprehend.

But really the rush and press of spring and summer is nearly upon us and it’s nice to just sit and color some eggs.

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When did I become _that_ guy?

The other evening @SigridEllis was talking with me about the problems she’s been having with her phone. I am the household tech support and as such it’s important for me to listen in this sorts of circumstances and try and help out as much as I can, or am asked to, and try to minimize the condescension or patronizing tone that people so often associate with those who provide tech support (deservedly or not depending on the circumstances). Unfortunately this time I was having a horrible time paying attention, though I think I got a pretty good idea of what was happening, because I could not stop thinking, “You know, I’ve never had that kind of trouble with my Windows Phone…”.

I did manage to not say it until much later in the conversation when I was able to preface it with a statement about how unhelpful the comment was likely to be and also that it wasn’t actually apropos of the problem at hand but I couldn’t help but realize that at some point I have become that guy. Not even 10 years ago they all used to be Macintosh and Linux fans who seemed to only have single responses to any mention of any Microsoft product along the same lines as that horrible thought I had so much trouble getting past. The situation with my beloved Windows Phone really is about the same as far as marketshare and application availability as either of those platforms during the waning heyday of the desktop PC. All the cool new games come out for iOS or Android. Every one you know has one of those devices, except for those others that you have actively searched for and connected with to share your happiness with your chosen platform. As much as I am irritated at the aspects of humanity that seem to show such an affinity for tribalism it’s always been clear that I’m no exception. I’m just not quite so comfortable with it being so obvious.

Yes, I have invested quite heavily in the Microsoft ecosystem. At this point all of the devices that I use are part of that world and they work really well for me. But please! If you catch me saying something like, “You know I’ve been able to do that on my Windows Phone for years…”, just slap me. I’m pretty sure I’ll deserve it.

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A Snowy Morning Antidote

I’m pretty sure I’m not alone in having occasionally experienced a time when hitting shuffle on one’s music collection, or some subset that fits onto your portable device of choice, just seems to work really well for the mood or circumstances you are currently in. This morning I have had one of those experiences and I thought I’d put it down for posterity. Right at this moment it feels like exactly the right antidote to having sat in traffic for an hour to get to work.

  1. Semisonic – Who’s Stopping You – All About Chemistry
  2. Tosca – Session 7: Song – Dehli9
  3. The Guggenheim Grotto – Fee Da Da Dee – Happy the Man
  4. Peter Mayer – Harry the Pharoah – Novelties
  5. Cafe Accordion Orchestra – Velma From Selma – Live!
  6. They Might Be Giants – The Mesopotamians – The Else
  7. Afro Celt Sound System – North – Volume 3: Further in Time
  8. The Dave Brubeck Quartet – Three to Get Ready – Time Out
  9. Glee Cast – Keep Holding On – Glee: The Music, Volume 1
  10. Sufjan Stevens – Chicago – Illinois
  11. Baka Beyond – MbĂ© – Journey Between
  12. They Might Be Giants – Pencil Rain – Then: The Earlier Years
  13. Martyn Bennett – Stream – Martyn Bennett

There has since been quite a bit more that’s worked pretty well but I figured I had to cut it off somewhere.

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My Gaming in 2010 (Part 2): Xbox

(Read Part 1 here)

My Xbox 360(s) are where I spent a large portion of my gaming time this year, and the platform continues to provide me with a lot of entertainment for the money I invest in it. According to my count I played 57 different games on the Xbox this year. Granted, I didn’t spent a lot of time on all of them but I do remember the experience with most of them distinctly and fondly. LEGO Indiana Jones 2 and LEGO Harry Potter were the usual kind of fun. Lazy Raiders and Lara Croft had a couple surprising points of similarity while being utterly different and very entertaining. Spending time supervising the kids while they messed around in Tower Blocks Deluxe, Kung Fu Panda, LEGO Indy 2, LEGO Rock Band, and We’re In The Movies was almost always a good time as long as we didn’t get too competitive. There are a few though that really stood out more then the others.

Being a long time racing game fan I had been looking forward to both Blur and Split/Second. So, along with the rest of the racing fans, was both thrilled and disappointed that they would be released right on top of each other. The good part was that there were going to be some obviously excellent racing games available for us this year, but the down side was that the social component of both of them was going to suffer since they appealed to essentially the same audience. Not everyone was going to be able to afford to buy both and then we certainly couldn’t play them at the same time. At first Blur was my favorite. The multi-player demo offered early in the year played smoothly and provided a great introduction to the game that really whet my appetite for more. However when the game did arrive the only good part was everything that was present in that demo and the single-player parts of the game were simply awful. Split/Second also had a demo before release and it certainly had some spectacular visuals but the gameplay felt somewhat slow and unresponsive which is exactly what you do NOT want in a racing game like this. It should be wall-to-wall adrenaline. When the full game for arrived though it was obvious that the demo had been only the very tip of the iceberg. With lots of game modes (many of which are actually fun to play), plenty of very entertaining tracks, a really good single player progression, and adequate but fun online play it was worth much more of my time. I still haven’t quite gotten gold in every single event, and I don’t have the chance to play online as much as I would like to, but if you have to decide between the two it should be a pretty easy choice. To be clear, I would not call Blur a bad game but if you don’t play online it’s a complete waste of time and money.

The most enjoyable amount of social time I spent playing a game this year was with the critical darling Limbo. The social aspect was a bit unexpected given that Limbo is a decidedly single-player game. There are no online options, other then a fairly half-assed leaderboard, but what it did provide was some hours to spend time with my partner J while we worked through the puzzles together. Heck, she even took the gamepad a few times and on one particular section was the only one who could get us through it. This isn’t surprising in the “A girl was playing Xbox!” sense, so much as it was surprising in the “J managed to get over her distaste for the complexity of the Xbox gamepad!” sense and along with the shared experience of watching that little boy die over, and over, and over, and over while we did the best we could to move him to the end punctuated with those ecstatic moments of success while solving a particular section it was some of the best time I spent with her this year. Even if the game wasn’t one of the best games I have ever played, and it is, and if the visual style just by itself wasn’t worth giving it a try, which it also is, and if the genuine moments of terror, fear, and despair engendered by the game were possibly the best emotional moments I’ve ever seen in a game, and again they were, the experience was worth it to be on the couch next to her and doing it all together.

The video game that I played with other people the most however was somewhat expectedly Rock Band 2 and 3. I have a preference for the Rock Band series of games over the Guitar Hero games that I have never quite bothered to figure out and so this year’s release of Rock Band 3 was something that I had budgeted for, especially with the addition of the new keyboard parts and associated peripherals. After a friend who played with us regularly had tried the keyboard she decided she wanted to be able to play at home and so it was nice to be able to sell off one of my old Xbox 360’s to her and replace it with one of the new 360 S consoles in the living room. We haven’t been able to play online together as much as I would like but it is a lot of fun hearing about her regular improvement in the world leaderboards on the Pro Keyboard song parts. I do have some mixed feelings about Rock Band 3. I think that the new deconstructed interface is almost ideal. I can work on challenges or sets or pretty much whatever and it’s really easy to do so with whoever I want to play with. Additionally making it really easy to find the music that I want to play out of four years of track packs and DLC is somewhat of a miracle. However I don’t find that I want to play Rock Band 3 by myself the way that I did with LEGO Rock Band or even some of the earlier titles. At the same time that they have made the game pretty much the ideal version of what it needs to be I just don’t find that I’m interested in it as a single player game anymore, and that’s too bad. Additionally I find it disappointing that there does not appear to be a way to use a MIDI bass guitar for the Pro Bass parts and playing them on the upcoming Pro Guitar peripheral just doesn’t sound as interesting. It is still a great game and will likely provide plenty of fun for me and my friends of the next couple of years and that’s something I have found hard to get in videogames.

My biggest disappointment of the year was playing Midnight Club: Los Angeles. I had an interval in the spring where I really wanted to play a new racing game. I had gotten pretty much everything I wanted out Burnout Paradise and Need For Speed: Shift just hadn’t kept my attention so it was time to look around for what else was out there. Looking around MC:LA seemed like a fairly good bet given the reviews I had found so I decided to give it a try. The first 80 hours I put into the game were fantastic. The open world environment was well put together with enough shortcuts and not too much traffic. The density of police was a bit higher then I would like, but it just made it a reasonable challenge instead of being too easy. The cars had enough differences to be noticeable and their variety was pretty good. The ability to really customize the vehicles visually fairly easily was a nice bonus and I found myself taking a surprising amount of time getting the look exactly the way I wanted it. The career progression was very well done with enough challenge to require some work but not enough to discourage me from trying the same race sometimes ten times before I was finally able to win them along with easy ways to go find an easy race I could just blow through when the urge struck me. So if the game was this good why did I stop playing suddenly on April 11th and never put the disc back in? One word: Bigotry. While you are participating in single player races the computer opponents will trash talk. The implementation is really pretty impressive with distinct personalities and well recorded voice-overs for all of it and just enough variety that it only gets mildly repetitive. However I was getting to the end of the single-player career and I ran into a particular opponent who’s entire set of trash talk consisted of homosexual and gender slurs. The first time through that race it was irritating, but I figured it was somewhat of a fluke or that I had misheard some of it. The second time I quit the race and moved on to some other events while I thought about it. The third time, I turned off the console. It’s unfortunate but when I’m playing online and run into idiots that use the word “faggot” like punctuation or think they’re funny for thinking it’s demeaning that a female might be a better player then others (even when there are other females playing and beating them while they are saying it) at least in that case I have tools at hand to do something about it. I can say something, I can mute them, I can even report them to the enforcement team but with a game I don’t have any of those options. I have already given the company that produced the game my money and there is no reasonable return policy on software (slightly understandably) so there is effectively nothing I can do about it. Heck, it’s even taken me eight months to be able to explain adequately exactly what the problem is in this kind of detail. The weird thing? I couldn’t find anyone online even mentioning it. I had expected that at least some of the gay gamer folks would have mentioned it somewhere, but there has apparently been complete silence about it and in some ways that was the most disappointing part. I still wonder about my decision to stop playing: It’s a great game and I would really like to finish it up, but I have to wonder what else is in there that I haven’t heard yet that just shouldn’t exist in a game at this point in time.

The big surprise for me though was a game called Just Cause 2. I had not initially been very interested in the game when it was released since I don’t really like Grand Theft Auto very much and this game was very much in that same mold. However the more I read about it the more it sounded like it might be fun, and so when Best Buy sent me a coupon for $20 off and when combined with some Reward certificates the price came down to $10 I figured I’d give it a try. The in game clock tells me that I’ve spent 111 hours running around the fictional third world country known as Panau and I think I’ve enjoyed almost all of it. The story is silly but fun. The voice acting is well done. The visuals are jaw dropping. But it is the game play that keeps me coming back over and over. I completed the storyline back in October and since then I have progressed past 75% completion for the entire game and it is still possible that I might try for 100% of the thousands and thousands of collectibles and liberating the hundreds of communities by blowing things up. My only problem is that I just can’t seem to get the hang of flying planes in the game. I don’t know if it’s me or the controls but I just can’t seem to keep them flying level enough or turn quickly enough to complete most of the races that require them and so that is probably where I’ll have to call it quits. Until then I’m sure I’ll spend a few more frigid winter days under the tropical sun.

The last of the Xbox games worth mentioning is Need for Speed: Hot Pursuit. Made by the same group that created one of my other favorite racing games, Burnout Paradise, it has just about everything required for a great racing game. While it has something like power-ups, they don’t feel nearly as gimmicky or unbalancing as the ones in Blur, and the primary Police vs Racers theme makes for a constantly changing and constantly challenging game that is just as fun to play single player as it is online. If you can find some other people to put on your friends list, the integration with their progress in the game makes for a constant stream of new things to do. All told, it’s a very good game. Unfortunately it doesn’t feel like it has quite the soul that their previous games had. It’s all really well executed and you can tell that they put a lot of work and polish into the game, but for all of that it still feels kind of hollow. I’m not sure why that is and it’s obvious enough to be slightly disappointing. Still, definitely worth playing.

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My Gaming in 2010 (Part 1)

I had a good year in 2010 on a number of fronts, and gaming in particular. I’ve been reading all of the retrospectives in the video gaming press and the idea certainly seems to have caught in my head, so I figured I’d try and put it to words rather then let it fester. I got about half way into writing this and decided to split it up over a few posts. In his post I’ll cover the intro and PC and web gaming. Subsequent posts will cover Xbox and mobile gaming.

This year I played video games on the Web, Microsoft Windows, Microsoft Xbox 360, Microsoft Zune HD, Palm Pre, Nintendio DSi, Microsoft Kinect, Microsoft Windows Phone 7 on HTC HD7, Nook Color, and at the dining room table.

Reading that list it is more obvious then ever that I’m really heavily invested in the Microsoft eco-system of products and I’m happy to say that this year really feels like Microsoft tried harder then any year in recent memory to make that worth my while. That is certainly not to say that they don’t have a long way to go on a lot of fronts: Why can I not “Play To” an Xbox 360 directly from a Zune HD, any WP7 device, or any of the other Windows boxes on my network? Why doesn’t the Zune interface on the 360 allow for local media playback? Why don’t my “hearts” in Zune persist across all interfaces? Among MANY other weird little missing bits. Still it does all work together pretty well and I’m fairly happy with it. But back to gaming…

PC gaming this year fell somewhat by the wayside. It’s been something that I’ve been doing a bit less and less of over the years but this year in particular really seems to have taken a big step back. I played a few fun little “casual” games, most of which I don’t really remember but I only played two “AAA” games on my PC this year and one lower tier MMO and I didn’t really do much with any of them. Those three in particular were Dragon Age, World of Warcraft: Cataclysm, and LEGO Universe. All of them are great games. They have oodles of fairly interesting content, are open to several different types of play, and generally look stunning but with all of them my interest just waned over time. I do still intend to finish the main storyline of Dragon Age, but I think I’ll be cancelling my WoW subscription again this afternoon and I’ have pre-payed for LEGO Universe through the end of the year but I just don’t know how much time I’ll be spending logged into it. Part of the problem is that I can not quite put my finger on what precisely about these games doesn’t hold my attention. Is it that they are too big and so I don’t quite feel like I’m getting far enough fast enough? Or is it related to a similar theme in my fiction reading where I’m just not interested in fantasy environments anymore but still have fun with Science Fiction settings? But if that was the case, why didn’t LEGO Universe have more attraction for me over the long term?

Some casual games on the PC that did stand out this year are all PopCap properties: I continued to play Plants Vs Zombies occasionally and both Zuma’s Revenge and Bejeweled 3 were released this year and managed to soak quite a few hours but after the initial time spent on them they have joined the collection of icons in the start menu that I tend not to think too much about. The game that I played the most on the PC for the umpteenth year in a row? Minesweeper.

LEGO Universe probably deserves a few more words from me. I was in the open beta for most of the summer and so I’ve seen it progress from a seriously buggy game to a fairly fun romp through a simplified MMO universe. Is it great? Well…. no. But it is fun and there is plenty there for people who want to spend the time in it. For me though I don’t find building in LU to be worth the effort when I could be doing the same sort of building in LDD or MLCAD and be able to share those creations with a whole lot more people. The animation options in LU do make it a bit of a different experience, but I got to do many of the same things in LEGO Indiana Jones 2 on the Xbox and I got Achievements for my Xbox Gamertag for doing it. I think I might show it to K and maybe M later this year and see what they think but without a solid social lure with people I know playing it I just don’t think it’s something I’ll be spending a lot of time with.

Games on the web suffered somewhat similar fates where I spend some time on them initially and after not too much time just stop playing them. Echo Bazaar (sometimes called “Fallen London”) held my attention for a good few weeks and was a lot of fun while I was still playing it. It’s still fun to see tweets from my friends when they re-light their candles. If you are looking for a Facebook style of game without having to deal with Facebook, it is absolutely worth a look. The other web game that I can remember is one I finally got around to in the last couple of weeks of the year: Zuma Blitz. I spent some time in 2009 exploring apps on Facebook and was generally unimpressed. I tried Bejeweled Blitz earlier this year and thought it was decent but it also didn’t hold my attention. So far Zuma Blitz is about at the point where I expect that my interest might either continue at the current level (where I pull it up a couple times a week) or decline to nothing and I think I would be happy with either of those options. However, I think if PopCap released a PC or Xbox native version of the game I might stick with it a lot longer. Not saying that I’ll spend any money on the game, but it certainly is tempting some days.

(Read Part 2 here)

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My creative output in the wild

It is quite the coincidence that over the last week two of my creative projects have appeared in large public spaces. It’s a little weird honestly since unlike some of my friends pretty much I do almost nothing with the express purpose of getting broad public exposure and by and large it all hides in entirely deserved obscurity. The few times that I have attempted to elevate my work to more public status has failed entirely which only makes these next two items all the more strange.

The first, and strangest, is a project that I put together on a whim for a room party at Icon 27 in 2002. For some bizarre reason I had the thought that it would be cool to do Stonehenge, or at least standing stones, in rice krispie treats. The results were actually fairly good, though the photography of the project was only so-so. Fast forward to a couple of months ago and imagine my shock to have someone from The Smithsonian Channel contacting me about getting rights to include one or more photos in a small project they were putting together to highlight the various ways that people have payed homage to the best known standing stones in the world. Bring that forward to last week when they sent me a link to the finished segment and mentioned it was going to air this past Sunday (9/21/2008) and today, lo and behold, here it is:

The second project is one where there was expectation of public display, but I don’t think it ever really occurred to me quite how much fun it would be to see the completed work. If you have been hanging out with me recently or been following my Twitter stream you have probably heard me mention my resurgent interest in LEGO and starting to get involved with the local LEGO enthusiast community in the form of TwinLUG (Involved enough to volunteer to host and maintain the group’s website). At he August meeting one of the other members proposed that we work on a group project where we put together a city built entirely of LEGO parts. We eventually agreed on some basic common design specifications and the initial results were assembled at this month’s meeting and then taken to the LEGO Imagination Center at the Mall Of America and installed in one of the displays that is reserved for community projects. Yesterday evening J, S, M, K, and I headed down to take a look at the installation and I am really happy about how oddly proud I was to see my contributions sitting in that case among the other great models. One of the really great things about a group project like this is that it’s the perfect showcase for different building styles and techniques since a real city is so often such an eclectic agglomeration of materials and styles from the imaginations and influences of so many different people. If you do have a chance to go and see the display it is in the NE corner of the store on the outer wall of the Duplo section. Since it’s on an outer glass wall you can see pretty much everything even though it’s configured to be best viewed from inside. I built the dark gray memorial, construction site, and (mediocre) apartment building sections.

What goes around…

I just had another experience that is fully indicative of why I really need to find a new job.

I was in a meeting this morning and asked a question about the status of a project that I am not involved with. No one in the meeting knew the answer to the question but someone took an action item to ask someone else that they knew was managing the project about the status. Reconstructing the sequence of events from the email chain that person did ask the person they knew who sent email to someone else who forwarded the email to someone on my team who forwarded it on to someone else on my team who then asked me what the status on this project was.

Crying. Laughing. Both good options here.