Category Archives: Hobbies - Page 2

My Gaming in 2010 (Part 2): Xbox

(Read Part 1 here)

My Xbox 360(s) are where I spent a large portion of my gaming time this year, and the platform continues to provide me with a lot of entertainment for the money I invest in it. According to my count I played 57 different games on the Xbox this year. Granted, I didn’t spent a lot of time on all of them but I do remember the experience with most of them distinctly and fondly. LEGO Indiana Jones 2 and LEGO Harry Potter were the usual kind of fun. Lazy Raiders and Lara Croft had a couple surprising points of similarity while being utterly different and very entertaining. Spending time supervising the kids while they messed around in Tower Blocks Deluxe, Kung Fu Panda, LEGO Indy 2, LEGO Rock Band, and We’re In The Movies was almost always a good time as long as we didn’t get too competitive. There are a few though that really stood out more then the others.

Being a long time racing game fan I had been looking forward to both Blur and Split/Second. So, along with the rest of the racing fans, was both thrilled and disappointed that they would be released right on top of each other. The good part was that there were going to be some obviously excellent racing games available for us this year, but the down side was that the social component of both of them was going to suffer since they appealed to essentially the same audience. Not everyone was going to be able to afford to buy both and then we certainly couldn’t play them at the same time. At first Blur was my favorite. The multi-player demo offered early in the year played smoothly and provided a great introduction to the game that really whet my appetite for more. However when the game did arrive the only good part was everything that was present in that demo and the single-player parts of the game were simply awful. Split/Second also had a demo before release and it certainly had some spectacular visuals but the gameplay felt somewhat slow and unresponsive which is exactly what you do NOT want in a racing game like this. It should be wall-to-wall adrenaline. When the full game for arrived though it was obvious that the demo had been only the very tip of the iceberg. With lots of game modes (many of which are actually fun to play), plenty of very entertaining tracks, a really good single player progression, and adequate but fun online play it was worth much more of my time. I still haven’t quite gotten gold in every single event, and I don’t have the chance to play online as much as I would like to, but if you have to decide between the two it should be a pretty easy choice. To be clear, I would not call Blur a bad game but if you don’t play online it’s a complete waste of time and money.

The most enjoyable amount of social time I spent playing a game this year was with the critical darling Limbo. The social aspect was a bit unexpected given that Limbo is a decidedly single-player game. There are no online options, other then a fairly half-assed leaderboard, but what it did provide was some hours to spend time with my partner J while we worked through the puzzles together. Heck, she even took the gamepad a few times and on one particular section was the only one who could get us through it. This isn’t surprising in the “A girl was playing Xbox!” sense, so much as it was surprising in the “J managed to get over her distaste for the complexity of the Xbox gamepad!” sense and along with the shared experience of watching that little boy die over, and over, and over, and over while we did the best we could to move him to the end punctuated with those ecstatic moments of success while solving a particular section it was some of the best time I spent with her this year. Even if the game wasn’t one of the best games I have ever played, and it is, and if the visual style just by itself wasn’t worth giving it a try, which it also is, and if the genuine moments of terror, fear, and despair engendered by the game were possibly the best emotional moments I’ve ever seen in a game, and again they were, the experience was worth it to be on the couch next to her and doing it all together.

The video game that I played with other people the most however was somewhat expectedly Rock Band 2 and 3. I have a preference for the Rock Band series of games over the Guitar Hero games that I have never quite bothered to figure out and so this year’s release of Rock Band 3 was something that I had budgeted for, especially with the addition of the new keyboard parts and associated peripherals. After a friend who played with us regularly had tried the keyboard she decided she wanted to be able to play at home and so it was nice to be able to sell off one of my old Xbox 360′s to her and replace it with one of the new 360 S consoles in the living room. We haven’t been able to play online together as much as I would like but it is a lot of fun hearing about her regular improvement in the world leaderboards on the Pro Keyboard song parts. I do have some mixed feelings about Rock Band 3. I think that the new deconstructed interface is almost ideal. I can work on challenges or sets or pretty much whatever and it’s really easy to do so with whoever I want to play with. Additionally making it really easy to find the music that I want to play out of four years of track packs and DLC is somewhat of a miracle. However I don’t find that I want to play Rock Band 3 by myself the way that I did with LEGO Rock Band or even some of the earlier titles. At the same time that they have made the game pretty much the ideal version of what it needs to be I just don’t find that I’m interested in it as a single player game anymore, and that’s too bad. Additionally I find it disappointing that there does not appear to be a way to use a MIDI bass guitar for the Pro Bass parts and playing them on the upcoming Pro Guitar peripheral just doesn’t sound as interesting. It is still a great game and will likely provide plenty of fun for me and my friends of the next couple of years and that’s something I have found hard to get in videogames.

My biggest disappointment of the year was playing Midnight Club: Los Angeles. I had an interval in the spring where I really wanted to play a new racing game. I had gotten pretty much everything I wanted out Burnout Paradise and Need For Speed: Shift just hadn’t kept my attention so it was time to look around for what else was out there. Looking around MC:LA seemed like a fairly good bet given the reviews I had found so I decided to give it a try. The first 80 hours I put into the game were fantastic. The open world environment was well put together with enough shortcuts and not too much traffic. The density of police was a bit higher then I would like, but it just made it a reasonable challenge instead of being too easy. The cars had enough differences to be noticeable and their variety was pretty good. The ability to really customize the vehicles visually fairly easily was a nice bonus and I found myself taking a surprising amount of time getting the look exactly the way I wanted it. The career progression was very well done with enough challenge to require some work but not enough to discourage me from trying the same race sometimes ten times before I was finally able to win them along with easy ways to go find an easy race I could just blow through when the urge struck me. So if the game was this good why did I stop playing suddenly on April 11th and never put the disc back in? One word: Bigotry. While you are participating in single player races the computer opponents will trash talk. The implementation is really pretty impressive with distinct personalities and well recorded voice-overs for all of it and just enough variety that it only gets mildly repetitive. However I was getting to the end of the single-player career and I ran into a particular opponent who’s entire set of trash talk consisted of homosexual and gender slurs. The first time through that race it was irritating, but I figured it was somewhat of a fluke or that I had misheard some of it. The second time I quit the race and moved on to some other events while I thought about it. The third time, I turned off the console. It’s unfortunate but when I’m playing online and run into idiots that use the word “faggot” like punctuation or think they’re funny for thinking it’s demeaning that a female might be a better player then others (even when there are other females playing and beating them while they are saying it) at least in that case I have tools at hand to do something about it. I can say something, I can mute them, I can even report them to the enforcement team but with a game I don’t have any of those options. I have already given the company that produced the game my money and there is no reasonable return policy on software (slightly understandably) so there is effectively nothing I can do about it. Heck, it’s even taken me eight months to be able to explain adequately exactly what the problem is in this kind of detail. The weird thing? I couldn’t find anyone online even mentioning it. I had expected that at least some of the gay gamer folks would have mentioned it somewhere, but there has apparently been complete silence about it and in some ways that was the most disappointing part. I still wonder about my decision to stop playing: It’s a great game and I would really like to finish it up, but I have to wonder what else is in there that I haven’t heard yet that just shouldn’t exist in a game at this point in time.

The big surprise for me though was a game called Just Cause 2. I had not initially been very interested in the game when it was released since I don’t really like Grand Theft Auto very much and this game was very much in that same mold. However the more I read about it the more it sounded like it might be fun, and so when Best Buy sent me a coupon for $20 off and when combined with some Reward certificates the price came down to $10 I figured I’d give it a try. The in game clock tells me that I’ve spent 111 hours running around the fictional third world country known as Panau and I think I’ve enjoyed almost all of it. The story is silly but fun. The voice acting is well done. The visuals are jaw dropping. But it is the game play that keeps me coming back over and over. I completed the storyline back in October and since then I have progressed past 75% completion for the entire game and it is still possible that I might try for 100% of the thousands and thousands of collectibles and liberating the hundreds of communities by blowing things up. My only problem is that I just can’t seem to get the hang of flying planes in the game. I don’t know if it’s me or the controls but I just can’t seem to keep them flying level enough or turn quickly enough to complete most of the races that require them and so that is probably where I’ll have to call it quits. Until then I’m sure I’ll spend a few more frigid winter days under the tropical sun.

The last of the Xbox games worth mentioning is Need for Speed: Hot Pursuit. Made by the same group that created one of my other favorite racing games, Burnout Paradise, it has just about everything required for a great racing game. While it has something like power-ups, they don’t feel nearly as gimmicky or unbalancing as the ones in Blur, and the primary Police vs Racers theme makes for a constantly changing and constantly challenging game that is just as fun to play single player as it is online. If you can find some other people to put on your friends list, the integration with their progress in the game makes for a constant stream of new things to do. All told, it’s a very good game. Unfortunately it doesn’t feel like it has quite the soul that their previous games had. It’s all really well executed and you can tell that they put a lot of work and polish into the game, but for all of that it still feels kind of hollow. I’m not sure why that is and it’s obvious enough to be slightly disappointing. Still, definitely worth playing.

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My Gaming in 2010 (Part 1)

I had a good year in 2010 on a number of fronts, and gaming in particular. I’ve been reading all of the retrospectives in the video gaming press and the idea certainly seems to have caught in my head, so I figured I’d try and put it to words rather then let it fester. I got about half way into writing this and decided to split it up over a few posts. In his post I’ll cover the intro and PC and web gaming. Subsequent posts will cover Xbox and mobile gaming.

This year I played video games on the Web, Microsoft Windows, Microsoft Xbox 360, Microsoft Zune HD, Palm Pre, Nintendio DSi, Microsoft Kinect, Microsoft Windows Phone 7 on HTC HD7, Nook Color, and at the dining room table.

Reading that list it is more obvious then ever that I’m really heavily invested in the Microsoft eco-system of products and I’m happy to say that this year really feels like Microsoft tried harder then any year in recent memory to make that worth my while. That is certainly not to say that they don’t have a long way to go on a lot of fronts: Why can I not “Play To” an Xbox 360 directly from a Zune HD, any WP7 device, or any of the other Windows boxes on my network? Why doesn’t the Zune interface on the 360 allow for local media playback? Why don’t my “hearts” in Zune persist across all interfaces? Among MANY other weird little missing bits. Still it does all work together pretty well and I’m fairly happy with it. But back to gaming…

PC gaming this year fell somewhat by the wayside. It’s been something that I’ve been doing a bit less and less of over the years but this year in particular really seems to have taken a big step back. I played a few fun little “casual” games, most of which I don’t really remember but I only played two “AAA” games on my PC this year and one lower tier MMO and I didn’t really do much with any of them. Those three in particular were Dragon Age, World of Warcraft: Cataclysm, and LEGO Universe. All of them are great games. They have oodles of fairly interesting content, are open to several different types of play, and generally look stunning but with all of them my interest just waned over time. I do still intend to finish the main storyline of Dragon Age, but I think I’ll be cancelling my WoW subscription again this afternoon and I’ have pre-payed for LEGO Universe through the end of the year but I just don’t know how much time I’ll be spending logged into it. Part of the problem is that I can not quite put my finger on what precisely about these games doesn’t hold my attention. Is it that they are too big and so I don’t quite feel like I’m getting far enough fast enough? Or is it related to a similar theme in my fiction reading where I’m just not interested in fantasy environments anymore but still have fun with Science Fiction settings? But if that was the case, why didn’t LEGO Universe have more attraction for me over the long term?

Some casual games on the PC that did stand out this year are all PopCap properties: I continued to play Plants Vs Zombies occasionally and both Zuma’s Revenge and Bejeweled 3 were released this year and managed to soak quite a few hours but after the initial time spent on them they have joined the collection of icons in the start menu that I tend not to think too much about. The game that I played the most on the PC for the umpteenth year in a row? Minesweeper.

LEGO Universe probably deserves a few more words from me. I was in the open beta for most of the summer and so I’ve seen it progress from a seriously buggy game to a fairly fun romp through a simplified MMO universe. Is it great? Well…. no. But it is fun and there is plenty there for people who want to spend the time in it. For me though I don’t find building in LU to be worth the effort when I could be doing the same sort of building in LDD or MLCAD and be able to share those creations with a whole lot more people. The animation options in LU do make it a bit of a different experience, but I got to do many of the same things in LEGO Indiana Jones 2 on the Xbox and I got Achievements for my Xbox Gamertag for doing it. I think I might show it to K and maybe M later this year and see what they think but without a solid social lure with people I know playing it I just don’t think it’s something I’ll be spending a lot of time with.

Games on the web suffered somewhat similar fates where I spend some time on them initially and after not too much time just stop playing them. Echo Bazaar (sometimes called “Fallen London”) held my attention for a good few weeks and was a lot of fun while I was still playing it. It’s still fun to see tweets from my friends when they re-light their candles. If you are looking for a Facebook style of game without having to deal with Facebook, it is absolutely worth a look. The other web game that I can remember is one I finally got around to in the last couple of weeks of the year: Zuma Blitz. I spent some time in 2009 exploring apps on Facebook and was generally unimpressed. I tried Bejeweled Blitz earlier this year and thought it was decent but it also didn’t hold my attention. So far Zuma Blitz is about at the point where I expect that my interest might either continue at the current level (where I pull it up a couple times a week) or decline to nothing and I think I would be happy with either of those options. However, I think if PopCap released a PC or Xbox native version of the game I might stick with it a lot longer. Not saying that I’ll spend any money on the game, but it certainly is tempting some days.

(Read Part 2 here)

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It never ends up like the magazine photo

I think that there is a truism in cooking that US media producers should keep in mind: It never ends up like the magazine photo. If you have ever done any amount of cooking you’ll know this fact, if not in those words. Even if the sum total of culinary creation you have indulged in extends as far as pressing buttons on a microwave you can not have failed to notice that the contents of the tray you pull out of the microwave has barely a passing resemblance to the “Serving Suggestion” pictured on the box. Attempts at real cooking with fancy ingredients inspired by the glossy pictures that face you down in the grocery store check out line only fare somewhat better, even if the flavor of the result hopefully knocks your socks off. The lesson learned fairly quickly from cooking is essentially that there are two kinds of recipes: The kind of recipe that makes something taste/feel a particular way, and the kind of recipe that makes something look a particular way. Unless it’s a photography magazine, generally the recipe is for how something tastes and that’s usually a good thing.

I think that begins to describe what happened with the BBC’s attempt at making a Top Gear series specifically for US audiences. In this case I think they had one of those recipes, but it appears to be the recipe (formula) from the photography magazine. You know, the one that says to use glue as the milk in cereal so that it looks right. Despite all the stories of kids eating glue in grade school, I never tried it more then once and while watching the episode “Cobra Attack” I was reminded why I never liked the taste of it very much.

There are definitely good things about the show but they seem to be largely mixed in with the bad. Adam Ferrara in particular embodied several of them. For example, his detailed deciphering of a Lamborghini model number was really useful information and was presented in a way that was interesting. On the other hand his interview of the legendary Buzz Aldrin was… not interesting. A full two minutes is given to the conversation between the two and as far as I can tell it was two minutes too long simply because the photography style recipe had been doggedly followed without any apparent understanding about why it works for Jeremy Clarkson. That formula must say that there should be some pleasant chit-chat and then the host eventually asks about the cars the guest has driven, followed by a softball along the lines of, “How did you like the track?” to move things along to the video replay of the celebrities attempt to drive quickly in a slow car.

I think one of the key reasons why it works for Mr Clarkson and not for Mr. Ferrara is that Clarkson at least looks like he is interested in the answers to the questions he is asking. For the first 40 seconds on the interview Adam seems to make an attempt to be genuinely interested in asking about Aldrin’s career and experience and then spends the remaining 1 min 20 seconds seemingly bored by asking rote “How about the blah blah?” from a list, even when Buzz at least tries to make those answers at least passably interesting. I would really be curious to see the rest of the footage from this section. Was there really nothing else more interesting to show the viewers?

In any case, the point of those questions is not to find out the details of what the guest has driven previously in any sort of detail, but instead it is to determine what kind of driver the guest is. Are they used to driving sports cars? Do they regularly drive at all? Are they a lead-foot or are they cautious? It gives information about the character of the guest which can be interesting. This recitation was not.

That kind of slavish copying of the style and rote of the original Top Gear series permeates the entire episode and are the key to the problems with the show. The main feature of this episode, and the source of the title, is a chase between a Dodge Viper and a Huey Cobra helicopter. Wow, I haven’t seen anything like that before. Oh, wait. A highlight of the next episode is a race against downhill skiers. Wait, not this one.

The flavor of the original Top Gear series is not attained by following that photographic formula to the letter. It is done by selecting the ingredients carefully and paying attention to what is happening in your pot while they cook. It doesn’t matter if the recipe says “high heat” if on your stove it starts to burn immediately. You turn the heat down! More apropos of this episode: a “pinch” of salt is a highly subjective measurement and should be adjusted to the taste of the audience.

One thought in fairness though, is that I have only seen episodes of the UK series after it had a chance to mature. I only have access to Season 6 and later easily, and so that is primarily what I have seen. Given enough time it is feasible that this lame copy could find it’s own voice. I suppose I just don’t trust that will happen. In that vein I asked people for good examples of UK media properties that had been remade in the US. The only examples that had come to mind for me had been the highly unfortunate “Coupling” by NBC. On balance there are several good examples including “Antiques Roadshow” (which I had thought was originally from the US), “American Idol”, and “The Office”. Now, I don’t particularly like either incarnation of those last two but that doesn’t make them bad shows in either form and I don’t think it’s fair to simply lump this attempt into something that could just be a popular misconception.

So is the US version of Top Gear a travesty? Heck no. The aforementioned bit explaining Lamborghini model numbers is a good example of when it really works. Similarly the graphic overlay of the guest’s position on the track while watching the lap is a nice touch, though using some transparency effects to make it slightly less prominent would be nice. Those kinds of little touches show that there is something there but unfortunately I think that by following the wrong formula a little too well makes the entirety end up tasting just like the paper those magazine photos are printed on.

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A playlist: A Male Experience

For those who do not know the details, my living situation is slightly non-standard. I live with my female partner (Generally referred to as “J”), J’s female partner Sigrid, and their two kids M and K. (I borrowed the naming system from Sig since it is simple and elegant.) Mostly my interactions with the kids are limited to a slightly ill-defined sort of live-in uncle relationship as I am not one of their parents. Primarily I only say something about their behavior when it’s really egregious and J and Sig aren’t close enough to do anything about it quickly, but I also get to corrupt their young minds with all sorts of silly ideas as long as I think it won’t get the three of us in trouble.

Anyway, as with most people, music is played while driving. J has an interesting but somewhat limited palette for music but Sig tends to be a bit more catholic in her tastes (note the small ‘c’) and so exposes the kids to all sorts of stuff over time. The other day the Talking Heads “Once In A Lifetime” was heard and the kids really liked it. Now Sig doesn’t have a lot of Talking Heads, and other then that and maybe a couple of other tracks isn’t particularly interesting in looking much more into them so she asked me if I had a copy that I could burn to a disc for the kids so they could listen to it in the playroom. Oh, and maybe some other stuff too if I wanted while I was at it. Maybe some male stuff. Sort of. The conversation was both simpler and more complex then that as it was between two people who have been friends for years and living in the same space for just over a year.

As with just about everything that I enjoy, I am primarily a dilettante when it comes to The Talking Heads. I have a more then passing familiarity with their album catalog, as well as some enthusiasm for portions of it but without a lot of significant interesting in keeping up with the minutia. Translation: I’ve got the “Sand In the Vaseline” greatest hits compilation and one other album and that’s about it which was more then enough to get started with the request and it didn’t take me too long for the idea to catch and be interesting enough to ensure it got done quickly.

Starting with “Once In a Lifetime” presents quite a bit of opportunity to go in any number of directions, but the one that really caught my attention was the aspects of dealing with modern masculinity and social roles for men and after spending a little time digging through my music collection it was pretty clear that it’s a pretty universal sort of theme.

  1. Once In a LifetimeTalking Heads – Popular Favorites: 1976-1992/Sand In the Vaseline
  2. On The AirGirlyman – Little Star
  3. All Kinds of TimeFountains of Wayne – Welcome Interstate Managers
  4. Jump Through the HoopsMighty Mighty Bosstones – Question the Answers
  5. Harder Better Faster StrongerDaft Punk – Discovery
  6. Pushing Me AwayLinkin Park – Hybrid Theory
  7. Losing My ReligionR.E.M. – Out of Time
  8. My CountryMidnight Oil – Earth and Sun and Moon
  9. ChicagoSufjan Stevens – Illinoise
  10. What Do You Want From MePink Floyd – The Division Bell
  11. ShoutTears for Fears – Songs From the Big Chair
  12. Let’s Go Crazy (LP Version) – Prince – Purple Rain
  13. I Wanna Be a CowboyBoys Don’t Cry – Retro Lunchbox: Squeeze the Cheese
  14. ArmyBen Folds Five – The Unauthorized Biography Of Reinhold Messner
  15. ’64 AKA Go – Lemon Jelly – ’64-’95
  16. Blue Boat HomePeter Mayer – Earth Town Square

The initial version of the playlist was about four hours long, but I was able to cut it down to under an hour and a half pretty quickly by stripping it down to one track per artist. After a few arrangements for flow and tempo a narrative started to develop, and eventually ended up in this order.

The narrative can be divided pretty loosely into Consciousness (Tracks 1-4), Rising Bitterness (Tracks 4-8), Self Discovery (Tracks 7-10), Anger (Tracks 10-12), What Next? (Tracks 13-16).

Consciousness is the point where the nebulous character of the narrative, let’s just call him John (for “John Doe”), finally takes notice of his surrounding. It’s not something that happens to everyone early in life and from my own personal experience seems to happen periodically even, or perhaps especially, after you think you have everything figured out. Maybe it’s the first time John has noticed how the world expects him to be and how he feels about that. Maybe it’s the 10th time. It’s pretty much the same every time since it inevitably turns into…

Rising Bitterness, or maybe Growing Resentment, describes the internal dichotomy that represents the urge to follow on with what’s going on because it seems relatively stable and trying to make that fit with the knowledge that you don’t like what you are doing or who you have become, but you continue to strive because “that’s what guys do”. Right? At a certain point John decides that the problem can’t possibly be him, so he starts acting out against his loved ones (“Pushing Me Away”) and his habitual institutions (“Loosing My Religion”). I really wanted to put “Harder Better Faster Stronger” before “Jump Through the Hoops” since it fits the narrative flow better, but the the guitar intro to “Jump” just makes more sense after “All Kinds of Time”.

Self Discovery happens two ways: The habitual institutions are cutting it anymore (Religion = God, sex, beer, money, whatever); Someone finally says something to piss him off enough to snap (“My Country”). The little intro at the front of “Chicago” just felt like a light bulb going off in John’s head and the lyrics of the song are all about trying to remake oneself while still not quite over his previous life. Not having developed tools for real self actualization we end up with the despair and pain present in “What Do You Want From Me?” as we start with the shouty bit.

Anger is something that humans deal with, and some days I wonder if it isn’t something that males deal with more. Blame it on the testosterone or whatever, but my experience lived and observed indicates that women don’t as often have the spark of pure rage to battle when even the littlest thing goes wrong. This is a different kind of anger then the bitterness though, since it’s harder to externalize. John has finally figured out that he’s the problem and uses the power of the anger to drive him to finally try and figure things out.

Initially, the answer to “What Next?” is something infantile. If John is in his mid-40′s this likely involves a small, fast, red vehicle and/or a new sex partner half his age or younger. While I doubt we all wanted to be cowboys when we were young the basic form is pretty common. (I wanted to be an astronaut.) Or maybe he could just run away from it all? Join the military! After thinking through the possible consequences of that move and what is likely to come of it John finally somes to terms with the urge to just do something different (“’64 AKA Go”).

Peter Mayer’s “Blue Boat Home” isn’t quite the right ending for this narrative, but it’s mostly there because I know both M and K love the song and I wanted to make sure I anchored the disc with something else that they knew especially after something as long-winded as the preceding Lemon Jelly track. I’m not entirely happy with other bits of the order either. “Let’s Go Crazy” should probably be in Rising Bitterness. “What Do You Want From Me” probably the same. I wanted to be sure that there were a couple of peaks in the mix though. The Pink Floyd tracks makes for a really good low spot in the energy of the mix just about the in the middle of the disc then ramping back up to a peak at “Army” and a slow wind down to the end.

Anyway, I used the Bing music search to link to most of the songs and then linked the artists to the best info I could find for each of them. For those of you with Zune Passes, the Bing link has the advantage of letting you listen to most of the tracks. For those of you without it’s got iTunes and Amazon links as well.

I’d love to hear people’s thoughts on the mix or the narrative or both. I don’t often have something that’s quite this cohesive, so it made sense to try and have it written down somewhere.

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An Artist In Search of an Editor

Of the changes that have occurred in my life in the past year, one of them gives me the opportunity to make the drive between the Twin Cities and Madison every month or so. While the trip is by no means short I do look forward to it in part because it gives me a chance to be by myself and really listen to music which is something that the rest of my excessive number of hobbies do not always allow much time for.

This past weekend I bought BT’s new album “These Hopeful Machines” and listened to it almost exclusively on both legs of the trip. I’ve been listening to his music for nearly a decade after a friend had recommended a couple of particular tracks from one of his earlier albums to me and it has been interesting to hear the slow change of style and technique over that time. The All Music Guide calls his early style “Epic House” and I would be hard pressed to argue with that particularly apt description, but as they note after his early albums things began to change. Instead of the huge, contiguous slabs of sound the music began to become ever more jagged and full of surprising textures that were both challenging to the casual listener but left enough harmonic accessibility for even a modicum of attention to pay off with grandiose sonic landscapes. At this point it appears that “This Binary Universe” was the apogee of that trend with it’s glitch ridden orchestra of sounds providing a seemingly endless tapestry of deep introspection.

“These Hopeful Machines” is an interesting work in that it feels like a blending of those first epic sounds in “IMA” or “ESCM” with the rhythmic sensibility of Universe’s more successful pieces. This is undeniably an album made to sound good to the ears of the dance floor set while leaving more than enough depth for those of us who listen in less active ways and there is a lot here to listen to with a run time over two CDs of nearly two solid hours and a relatively well put together through-line between tracks. (I found it particularly telling that the version available for purchase through Microsoft’s Zune music store was just two tracks, one for each disc.) I personally found most of the music to be very good with the only thorough disappointment being the final track which is a mediocre and, frankly, over-produced cover of The Psychadelic Furs’ “The Ghost In You”. From the abrupt and powerful entrance of “Suddenly” to the blippy fun of “The Rose of Jericho” to the epic pop drive of “The Unbreakable” this is excellent music with typically enveloping emotional depth.

As much as I have been enjoying the album there are definitely elements that take away from the experience and make me wonder if this isn’t a good view of the back side of a particularly tall mountain of a career even aside from the aforementioned final track. With the rare exception of the occasional nice turn of phrase BT’s impenetrably feeler-y lyrics have never been something to really write home about and none of those exceptions show up here. The lyrics in the chorus of “Suddenly” are particularly baffling though I’m certain that several people will have very good and entirely contradictory explanations about what “And I love it when you fall… to me! Suddenly.” actually means. The sudden chorus in “Forget Me” sung by his young daughter also comes across as simply odd rather than any possible intention I can think of.

However the most striking failing that is present all through the album is the one I alluded to in the title for this post: BT has gotten to the point in his career that he obviously doesn’t see the need to allow an editor of any sort meddle in his art and the result is the poorer for it. I feel a bit awkward saying that with the evidence of my own bellicose text and the knowledge that some of my favorite pieces of music are long winded ramblings through sound that by any other measure are the most egoistical of embellishments in the Ambient, Trance, or Contemporary Orchestral genres. The comparison that keeps coming to mind is with Sufjan Stevens’ recent “The BQE” which I had a chance to listen to in some depth on a similar Madison trip last fall. Stevens’ has never been known for having an economical notion about his music but where he succeeded in “The BQE” with his just so movements, BT manages to overstay his welcome more than once and in the particular case of “Every Other Way”, and to a lesser extent “The Light In Things”, he makes the middle of the first album turn into several opportunities to wonder why he didn’t just cut out the five or six decent fragments of ideas and just keep them in a box until he had time to fully develop them into something worth listening to. The biggest disappointment is that the core of “Every Other Way” could be one of the better tracks if not for all the tacked on aural wankery.

All in all “These Hopeful Machines” is hardly an unheralded triumph but it is certainly a great work by a mature master of electronic music and I will always remember driving through the rolling hills of west-central Wisconsin and watching the sun peek out behind the rain clouds and slowly flood the land with the same radiance that was peaking at about the 1:30 mark of “The Emergency” and spurred my way home with it’s intrinsic feeling of good and connectedness.

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An epic Micropolis module idea

I scored big at a garage sale yesterday. Matt, a fellow TwinLUG member, had mentioned there was a huge number of sets available at a garage sale in New Brighton and that there had still been many left when he went back on Sunday. Since it was pretty close to J’s house I figured I’d take a few minutes and take a look. I came away with a large tub full of mostly LEGO monorail parts for not nearly as much money as it should have cost.

I was thinking of things I could do with my newly acquired monorail parts and ran some interesting calculations. At Micropolis scale the Vehicle Assembly Building is 58 bricks and 1 plate tall, 99.5 studs long, and 69 studs wide. The Crawler is 2 bricks to 3 bricks high (can raise and lower a bit), 17.5 studs long, and 15.2 studs wide. The tracks are 1 stud wide, and there are four pairs of tracks at the four corners of the vehicle with the motor for that corner between the pair. The Mobile Launch Platform which sits on top of the crawler is 2 bricks and 2 plates high, 21 studs long and 18 studs wide.

I’m wondering about the feasibility of putting together an oversized module with the VAB and a length of monorail track that runs a Crawler vehicle out to a launch gantry. I think if I took some liberties with the crawler design I could disguise the monorail motor as a rocket on top of the Crawler.

I think I am going to have to work on this virtually initially just to get an idea of how many parts I’m going to need for the VAB, since while I have a lot of parts these days I don’t have that many actual bricks and those will be needed most for that building. That and an awful lot of plates for the rest of the module.

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Micropolis modules on MOCPages

I’m playing around with the recently massively upgraded MOCPages site and with the exception of the total lack of RSS or Atom support have found it relatively useful. This past weekend I re-photographed a number of my Micropolis modules and posted them. If you want to see more, take a look at:

At some point hopefully the feed support will come so I can just have new entries over there automatically picked up over here.

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Pug ITTAR Vehicle

I saw a post on The Brothers Brick the other day with a new vehicle meme that looked pretty interesting and today I finally got the chance to sit down and build something and came up with “Pug”.

IATTAR - PUG (6)

The cockpit for Pug is where my design diverges from the meme spec which calls for it to be sealed. I’ve been looking for a good way to use the angled trans-blue window parts from an airport set that J and I won a few years ago in a contest and finally figured out a good use for it. It took me quite awhile to figure out the SNOT techniques required to get it mounted properly, and honestly the parts are not as secure as I would normally like them to be in a MOC, but I think it looks damned good.

I’m also quite pleased at the track design. I’ve been playing around with interesting intersecting angles with Technic lift arms and was able to put it to very good use. The combination of angles on both the exterior and interior parts lends both stability and some neat lines to an otherwise somewhat boxy look. Having the third wheel mounted lower also makes for a cool raked angle for the vehicle as whole.

All in all it’s not perfect but was quite satisfying given that I was working with J’s enormous bin of parts rather than my own neatly organized collection.

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My creative output in the wild

It is quite the coincidence that over the last week two of my creative projects have appeared in large public spaces. It’s a little weird honestly since unlike some of my friends pretty much I do almost nothing with the express purpose of getting broad public exposure and by and large it all hides in entirely deserved obscurity. The few times that I have attempted to elevate my work to more public status has failed entirely which only makes these next two items all the more strange.

The first, and strangest, is a project that I put together on a whim for a room party at Icon 27 in 2002. For some bizarre reason I had the thought that it would be cool to do Stonehenge, or at least standing stones, in rice krispie treats. The results were actually fairly good, though the photography of the project was only so-so. Fast forward to a couple of months ago and imagine my shock to have someone from The Smithsonian Channel contacting me about getting rights to include one or more photos in a small project they were putting together to highlight the various ways that people have payed homage to the best known standing stones in the world. Bring that forward to last week when they sent me a link to the finished segment and mentioned it was going to air this past Sunday (9/21/2008) and today, lo and behold, here it is:

The second project is one where there was expectation of public display, but I don’t think it ever really occurred to me quite how much fun it would be to see the completed work. If you have been hanging out with me recently or been following my Twitter stream you have probably heard me mention my resurgent interest in LEGO and starting to get involved with the local LEGO enthusiast community in the form of TwinLUG (Involved enough to volunteer to host and maintain the group’s website). At he August meeting one of the other members proposed that we work on a group project where we put together a city built entirely of LEGO parts. We eventually agreed on some basic common design specifications and the initial results were assembled at this month’s meeting and then taken to the LEGO Imagination Center at the Mall Of America and installed in one of the displays that is reserved for community projects. Yesterday evening J, S, M, K, and I headed down to take a look at the installation and I am really happy about how oddly proud I was to see my contributions sitting in that case among the other great models. One of the really great things about a group project like this is that it’s the perfect showcase for different building styles and techniques since a real city is so often such an eclectic agglomeration of materials and styles from the imaginations and influences of so many different people. If you do have a chance to go and see the display it is in the NE corner of the store on the outer wall of the Duplo section. Since it’s on an outer glass wall you can see pretty much everything even though it’s configured to be best viewed from inside. I built the dark gray memorial, construction site, and (mediocre) apartment building sections.

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Hybrid Rescue Tank Cockpit Redesign

I have finished the first attempt at redesigning the cockpit of the tank vehicle of the LEGO Exo-Force 8118 Hybrid Rescue Tank. As I mentioned the other day, the existing cockpit design seemed pretty badly done and so I went ahead and tried to improve it. I’m still not entirely happy with the results yet, but I think it’s a fairly big improvement. There is now a rear wall behind the pilot, the canopy is more conventionally situated and provides actual protection for the pilot, there are actual control surfaces instead of a blank tile, and I think it just looks a bit better.

The mechanical linkage between the left upper track hub and the gatling gun is unfortunately still visible in the new design, but not nearly as much as it was in the original.

Here is the original design from the instructions:
Somewhat unfortunately designed cockpit

Here is my design:
2008-04-26 002

Close-up view:
2008-04-26 003

Front view:
2008-04-26 004

With the canopy opened:
2008-04-26 005

The thing I am least happy with currently is that the movement opening the canopy is fairly stiff and can only really be done by using the small clip to the right. Originally I had used two 1×2 free-spinning axle blocks but moved to fixed axle blocks when the canopy would flop open simply by looking at it. The fixed axle blocks mean that the rotation is happening in the pins used at the ends of the axles and aren’t really designed to turn easily. Ideally I want to put a control on the body opposite the turret spin control that will open and close the canopy. I’m going to have to rework the motion on that front axle before that will be really possible though.

Next step is to fill the gaping cavity behind the cockpit. The initial idea is to use the V6 motor parts from the LEGO Technic 8421 Mobile Crane that I got a few years ago but I will have to see how well it fits the space.

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